About

Built by a tech who got tired of digging.

Hi, I'm Daniel. I fix arcade games for a living, and I built Arcadia because every arcade I've worked at needed it.

Who I am

I've been around arcades since I was 14. My dad has worked in the amusement industry for longer than I've been alive, so I grew up around it, and a summer job on the boardwalk turned a fascination with computers and problem-solving into a career. I still get a kick out of anything with a computer in it. The older machines are the ones that make me nervous. They're far simpler than a modern I/O board, but there's always that moment of wondering what whoever wired it decades ago was thinking.

Today I'm a tech at a big boardwalk arcade in New Jersey, a place that fills most of a block with hundreds of games and gets slammed every summer. No two days look the same: one day it's a breakdown, the next it's preventative maintenance, cleaning, or finally organizing the parts room. Funny enough, the craziest Saturdays are often quieter for us than a summer Wednesday, when we're trying to push through big projects around a building full of customers.

Outside the arcade I build and repair computers, and the best job I have is being a dad.

Why Arcadia exists

At every arcade I've worked at, there was no real system. One tech ordered the parts, and if he was off that day, either the game didn't get fixed or nobody knew who the part was for. It was a mess.

So I tried a whiteboard. Things got erased, people forgot to write on it, and I still couldn't find parts because there was no record of when they were ordered or where they went. That's when it clicked: what if there was one simple place to track all of it? It started with parts. Then the games, because I track those constantly. Then repair notes, recurring maintenance, vendor contacts, passwords. One thing led to another.

Over the years I've easily lost more than 100 hours looking for parts, invoices, passwords, and notes, or trying to figure out who last worked on a game and what they did.

Arcadia is the tool I wish every one of those shops had. Going from "everyone knows we need this" to an app people can actually use is the part I'm proudest of.

What I promise

01

You talk to me

Arcadia is self-founded and run by the person who built it. When you email, I'm the one who answers.

02

Your data stays yours

Everything lives on your own computer, not on our servers. If an optional online add-on ever needs the internet, it will be clearly labeled and off unless you turn it on.

03

Built from your feedback

It's made around what techs actually need on a shift, and it keeps improving from your requests, bug reports, and suggestions.

Who it's for

Arcadia is built for techs first, because they're the ones digging through the parts cage. It's just as useful for the managers and owners who want to know what's down, what's on order, and what got done this week. A small family arcade with a dozen games gets the same benefit as a boardwalk floor with hundreds. Multi-location support and a mobile companion are on the roadmap.

Running a small arcade and wondering if it fits? Or want to see it before committing? Email me and let's talk.

Get in touch →